

For that there is "/loadtext".Įssentially, "/loadtext" reads the contents of the given file, and sends each of them as a chat command.
#Nuclear throne together mac update#
While NTT has been update to allow pasting multiple lines of text into chat, it may regardless be desired to load the entire set through a single chat command. If you want to distribute a pack of custom graphics, entering the separate commands to load each graphic may seem mildly inconvenient. loadimage sprFloor1 1 sprFloor1_image1.png So, for example, you could save a particular graphic,Īnd load it back, without affecting the rest of the images: If you want to revert the graphic to it's original form, you can use "/unloadsprite".įor certain graphics (portrait art, mutations, etc.), replacing an entire set of images to only change a single one may seem inconvenient.įor this reason, aside of "/loadsprite" and "/savesprite" there are also commands to deal with individual images of sprites, namely "/loadimage" and "/saveimage". You can use "/loadsprite" to update the graphic as many times as you want If all was well, the changes will be applied to the graphic instantly: With the earlier shown cactus, you would use it like so: Once editing is done, it's time to see your changes in-game.įor this there is a "/loadsprite" command. If you are not sure as to what is fitting, you can try Paint.NET, or even the built-in image editor in any version of GameMaker (which, while not advanced, allows to work with animations conveniently).Īs an example, I'm going to add a little hat to the earlier saved cactus: Since these are saved in PNG format, any pixelart-compatible image editor with transparency support will do. If you are not sure where the game's save directory is, you can quickly navigate to it by inserting "%LOCALAPPDATA%/nuclearthrone" into Explorer's "address bar" and hitting Enter.

Will save the graphic into the "images" directory inside the game's save directory: Once you've found what seems to be the desired graphic(s), you can save them to disk via "/savesprite" command. Super organized, so it may take a little while to find what you need.

Loading custom graphics is done via commands.Ĭommands can be entered once the game starts (is in-game or at loadout, rather than menus).įirstly, you will need to find the name of the sprite that you want to edit.Ĭomplete list of game's sprite names is available.
